SamplingQuality SamplingQuality=1 SamplingRange SamplingRange=0.25 There is no cache for texture reads, so this setting should not be set above 1.0. Using 0.5 to 1.0 is better for lower resolutions. This parameter determines the resolution of the texture that is used to render the SSAO shadow map. SourceTexturesScale SourceTexturesScale=0.5 Any change is measured exponentially, so 1.1 is twice as slow in performance than 1.0. A value above 1.0 will render for sizes bigger than screen resolution, and it's important to note that the number is not linear. Lower values will render the effect faster, while higher values will result in better quality. This parameter determines the size the SSAO shadow map is rendered relative to screen resolution. OptimizeCaching OptimizeCaching=(false, true) UseSelfIntersecting UseSelfIntersecting=false(0.0.)Įnables a more accurate and better depth blending AO across a scene.įilterBluriness FilterBluriness=0 When enabled, this parameter will reduce flickering noise while moving. ( Reference)ĮnableDenoiser EnableDenoiser=(false, true) This parameter reduces noise in AO, even at low quality settings. This parameter allows more detailed AO, and will place AO more accurately into scenes.ĮnableComplexFilter EnableComplexFilter=(false, true) This feature is Weather compatible! UseComplexAmbientOcclusion UseComplexAmbientOcclusion=(false, true)
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